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Re: Features[message #321688]
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Tue, 18 June 2013 20:38
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Nurgle
Nurglites are notoriusly tough, and bathe in stuff others would die in. Their combat lacks any finesse, and relies on pure strength.
There are 4 forms of Nurgle cultists: Nurgle Cultist, Nurgle Heretic, Nurgle Infected and Nurgle Infector.
It might seem counterintuitive to be more suspectible to poison... but it will pay off in the long run.
Nurgle cultists have naturally damage resistance, and slowly develop poison absorption. This becomes their speciality: On th highest level, their absorption is so high that they regain life through poison damage. If you've been observant when I explained zombies a year ago (you probably haven't ), you might remember that the percentage of a characters' poisoning determines the chance that damage received through bleeding will also be poisonous. In short, if you are fully poisoned, and bleeding will be poisonous - an your Nurgle champion will heal by that amount. This means that he will heal any damage as long as its not bandaged. This makes for some interesting tactics. Also note that zombies deal high poison damage...
Nurglites are hardly fast to react, they are thus slower and easier to interrupt. This leads to problems in highly dynamic combat, as they are likely to be the second to shoot - though probably the only ones left standing.
Nurgle doesn't have much love for Tzeentch's petty schemes, and joyfully tears down whatever the other plans.
In the end, everything dies, might as well speed up the process.
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