Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Split the 'Ranger' trait
Re: Split the 'Ranger' trait[message #339721 is a reply to message #339720] Sat, 28 February 2015 01:35 Go to previous messageGo to previous message
Flugente

 
Messages:3499
Registered:April 2009
Location: Germany
As or r7756/Gamedir r2213, Survival is now a minor trait. Settings are in Skills_Settings.xml, the boni are somewhat in between the old lvl1 and lvl2 ranger boni.

The following merc have new traits:

  • Igor: Stealthy, Survival (was: Stealthy, Hunter)
  • Shadow: Hunter (can be replaced with sth. more fitting), Stealthy, Survival (was: Ranger, Stealthy)
  • Tex: Ambidextrous, Gunfighter (was: Ambidextrous, Hunter, Gunslinger ) + maxed background camo bonus - it seems obvious to me he only had hunter because of the camo part, which is now taken care of by his background
  • Monk: Auto weapons, Hunter (can be replaced with sth. more fitting), Survival (was: Auto weapons, Ranger, which violated the maximum number of major traits!)
  • Spooky: Melee, Stealthy, Survival (was: Ranger, Melee)
  • Manuel: Stealty, Athletics, Survival (was: Stealty, Athletics, Hunter)

Also fixed the IMP creation min stat requirement bug.

[Updated on: Sat, 28 February 2015 01:35]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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