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Re: Open Source - The future of Flashback - or the future of a new game[message #339834 is a reply to message #339776] Wed, 04 March 2015 10:29 Go to previous messageGo to previous message
SceenOfDeath is currently offline SceenOfDeath

 
Messages:28
Registered:December 2007
Location: Germany
I just wrote Unity some questions about the licences.

There is a chance the developers (coder's) need to have Unity 5 Pro, which costs 75$ per month what is unaffordable.

It's maybe even worse with the assets bought from the Asset Store.
If I bought an asset from it, I cant upload it in its delivery from - I need to upload it in an inaccessible way so nobody can use it directly.
This happens when Unity bundle's all assets to a resources.asset file. (Yes there is a decompiler for it....)
But thus there is no easy way to upload bought assets directly.

If I bought a soldier from the Asset Store, they deliver it maybe as an .fbx file which is only openable with Maya / Autodesk. So there is no way
for me to modify it with Blender to add new animations. (Maybe Blender have an importer for it now)


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