Home » FULL CONTROL GAMES » #JAFDEV » Open Source - The future of Flashback - or the future of a new game
Re: Open Source - The future of Flashback - or the future of a new game[message #339860 is a reply to message #339857] Thu, 05 March 2015 18:15 Go to previous messageGo to previous message
Mauser is currently offline Mauser

 
Messages:752
Registered:August 2006
Location: Bavaria - Germany
Well ScreenOfDeath, i think that Unity 5 is what fits this project best.

Because as you rightly stated, we couldn't fully utilize the graphics power which UE 4 provides anyways.

What truly speaks for Unity 5 is:

- platform independent, we could even make "Open Alliance" run on tablets.
- adequate tools
- good, active community of developers where almost every solution for any problem can be found.
- massive pool of ready to use cheap or free assets - this is the most crucial, since asset creation is the most labor intense factor.
- more potential graphics quality and power than we could utilize within the confines of this project anyways
- decent performance - with some ample optimizations

The only true advantage i currently see for UE4 over Unity 5 is, that UE4 is fully free unless you actually make money with it, whilst Unity 5 Pro costs money to use, plus fees for commercial use.

As stated for the SMP project, the things we need most to make any project of this scale happen are:
- A proper modern, powerful and flexible, as well as modular engine, which is free or very cheap and works with common programming and scripting languages.
- the appropriate tools and editors to comfortably work with for the modders and devs
- as many freely available assets as possible to minimize the amount we have to create ourselves
- a huge knowledge base and active developing community from which to recruit possible help

And Unity 5 currently simply fits this profile the best in all regards.

The main problem is see is the following: even a professional developer studio like Full Control with quite a few people had troubles creating a decent game within a reasonable timeframe on Unity. And they already had experience with the engine and some assets they could use from previous projects.

So its gonna be quite a daunting task for anyone, even if there are no real time or budget constraints. And a single mad hombre can do only so much damage.

And the main challenge i personally see is, to attract enough help and manpower to the project to get results in a reasonable time, which means we'd have to sell it a lot better than FC did with their Kickstarter campaign.
People need to have confidence for this project to actually succeed in order to contribute and commit their time and manpower to.

The last thing we need is another failed attempt at creating a worthy JA successor doomed from the start. So this has to be THE ONE!

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