Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Why my mercs cannot hit broadside of a barn . . . and other questions (back to game after 1 year, finding it very 'challenging')
| Re: Why my mercs cannot hit broadside of a barn . . . and other questions[message #341059 is a reply to message #341058]
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Tue, 19 May 2015 23:48 
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Anthropoid |
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Messages:145
Registered:February 2014 |
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Good stuff Tyxe, sounds like you play quite a bit different than me; namely you shoot less often and reserve APs to get back into cover it sounds like. I'll try that.
I've been having a look at DifficultySettings.xml and have created a little "modded Experienced" version that I put up on Dropbox:
https://www.dropbox.com/s/nfmqcouwa0gtjud/DifficultySettings.xml?dl=0
In my install this comes from:
C:\GOG Games Modded\Jagged Alliance 2 1.13\Data-1.13\TableData
Before you download and plug that one into your equivalent directory, I recommend copying the existing one and pasting it so you'll have something like:
C:\GOG Games Modded\Jagged Alliance 2 1.13\Data-1.13\TableData\DifficultySettings - OriginalCopy
i.e., you'll keep a copy of the original Difficulty Settings . . .
In my version, I've added comments to virtually every variable in one of the Difficulty /tags (Experienced) to assist with sorting out how the Difficulty settings actually differ.
So, for example, for the "Experienced" difficulty /tag, the two variables "CthConstantsAimDifficulty" and "CthConstantsBaseDifficulty" now look like this:
Quote: <CthConstantsAimDifficulty>30.0</CthConstantsAimDifficulty>
<!-- Novice 30.0 Default 0.0 Expert 20.0 Insane 50.0 -->
<CthConstantsBaseDifficulty>30.0</CthConstantsBaseDifficulty>
<!-- Novice 30.0 Default 0.0 Expert 20.0 Insane 50.0 -->
This was a little bit of cutting and pasting, and I figured someone else might like to have it so I put it on dropbox. It is possible I made some errors.
For that version that is at the dropbox link, I made two changes to the difficulty settings (well, "three" if you count adding one word to a description.
1 & 2: I changed the default values for those two CTH variables as you can see in the quote above.
3: I added the word "modified" in the description for the Experienced difficulty setting.
I was going to just make a whole new difficulty level, but based on comments by Flugente on IRC that will lead to crashes without also adjusting some other scripts, so I figured I'd try this first.
There are some interesting 'anomalies' in the difficulty settings, most notably the lack of a clear sequential order in the CTH variables that is in line with the actual difficulty settings. Meaning: one would expect the CTH values to go from smaller at easiest difficulties and progress consistently to larger at higher difficulties. Flugente notes that the CTH formula in NCTH is complicated though, so who knows.
One thing we can say for certain: the enemy combatants DO have different chances to hit at different difficulty levels, so I am thankful to have confirmed I'm not insane in having made that general observation.
I'm going to play with it this way, i.e., with all default "Experienced" settings, except for the CTH variables changed to the values for default Novice, and see how that feels. Anyone else, feel free to give it a whirl, though as I noted above, do make a copy of your original DifficultySettings.xml file first.
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Sergeant
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