Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Why my mercs cannot hit broadside of a barn . . . and other questions (back to game after 1 year, finding it very 'challenging')
Re: Why my mercs cannot hit broadside of a barn . . . and other questions[message #341068 is a reply to message #341059] Wed, 20 May 2015 09:01 Go to previous messageGo to previous message
silversurfer

 
Messages:2787
Registered:May 2009
Anthropoid wrote on Tue, 19 May 2015 22:48

Quote:
<CthConstantsAimDifficulty>30.0</CthConstantsAimDifficulty>
<!-- Novice 30.0 Default 0.0 Expert 20.0 Insane 50.0 -->
<CthConstantsBaseDifficulty>30.0</CthConstantsBaseDifficulty>
<!-- Novice 30.0 Default 0.0 Expert 20.0 Insane 50.0 -->


I think you just made your life harder by giving the AI a 30 percent bonus to CTH on experienced. That's even higher than the expert setting.


M16AMachinegun wrote on Wed, 20 May 2015 06:03
a character's level does a surprisingly huge amount to make that person kick ass.

A lv1 with great stats will hit less than a lv5 with 80's in all relevant stats.

This is because experience plays the biggest role in base CTH calculation (BASE_EXP = 3.0 in CTHConstants.ini). Base CTH is responsible for one third of the total CTH value. For aiming the biggest role is marksmanship followed by dexterity.
Also experience is important for shooting at moving targets and accurate counter force during autofire. That's why experienced mercs are so important.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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