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Re: AIMNAS Feedback[message #342042 is a reply to message #341432] Tue, 11 August 2015 02:02 Go to previous messageGo to previous message
NewAgeOfPower is currently offline NewAgeOfPower

 
Messages:110
Registered:June 2010
The signal shell bug has made dealing with tanks early game a nightmare- like, most of my guys have frakkin SMGs!

Until I get enough cash (and Bobby Ray's progression) to afford decent AT weaponry, I literally have no good solution to tanks. I once tried running Sidney up with a handful of AT grenades I found Devin had (miraculously), but the tank fired at him with it's main cannon... wasn't pretty.

The militia in tactical turn based (at least early game) NEVER have AT weaponry. I've had to resort to simply killing all of (as many as I can get) the enemy infantry, then abandoning the mine, then reorganizing massive waves of militia to attack it, then attack/retreat and hope the tank dies in autoresolve.

Once, an enemy tank singlehandedly killed 32 militia in autoresolve!

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