Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Split the 'Ranger' trait
Re: Split the 'Ranger' trait[message #345801 is a reply to message #339721] Fri, 03 June 2016 01:12 Go to previous messageGo to previous message
Julix is currently offline Julix

 
Messages:105
Registered:June 2010
Location: Canada

Flugente wrote on Sat, 28 February 2015 00:35
...
[*] Shadow: Hunter (can be replaced with sth. more fitting), Stealthy, Survival (was: Ranger, Stealthy)
[*] Monk: Auto weapons, Hunter (can be replaced with sth. more fitting), Survival (was: Auto weapons, Ranger, which violated the maximum number of major traits!)
...


I was wondering what was up with the amount of hunters we suddenly have. See for the old folks with rifles and shot guns it makes perfect sence, but neither Monk nor Shadow had any indication of a rifle preference in the old system. Shadow was very particular about not sharing his camo-kit (represented by never having one and just always being in camo), similar to Tex. His premium is a sniper rifle and the wiki is riddled with references to him being a sniper. Monk on the other hand is all about assault rifles. Why not make him an auto-expert (and survival) and Shadow a Marksman/Stealth/Survival? -- I don't think it's over-powered compared to how little camo ends up doing for you now that you can't just paint your whole body anymore... unless you have a crazy amount of gear. Definitively more realistic though.

Anyway, my 2 ct. - give em something besides Hunter. Don't want to be tempted to give them shotguns...


And yeah, as for stacking guides - It saves so much money on travel time, that it's almost impossible to justify not hiring Igor, Shadow or Monk (or IMP) and another one once you find Manuel for a second squad. The helicopter becomes much less necessary, as does the ice cream truck (though it's nice for big inventory of carrying stuff - a tertiary clean-up squad...) - Last I played I finished the game in a ridiculously short time (because I also save-scummed and so rarely had wounded soldiers and with that travel speed could basically skip militia...)

[Updated on: Fri, 03 June 2016 22:55]

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