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Re: AIMNAS BigMaps Part 12[message #346424 is a reply to message #346421] Sun, 31 July 2016 10:33 Go to previous messageGo to previous message
smeagol is currently offline smeagol

 
Messages:2704
Registered:June 2008
Location: Bremen, Germany
SchmittLenin wrote on Sun, 31 July 2016 06:31
Sorry to ask but what's the current progress for BigMaps? Can't find an up-to-date info about it...


Well... how to sum it up in a few words... let's see..

Current state of AIMNAS Bigmaps as of July 31st 2016

Maps: ~ 150 (including a few underground sectors, but no mining sectors)

Items: quite a few added (currently have 2600 ammo items, stock 1.13 has a total of something around 1.7k items in total for comparison... there are ~ 1000 guns added, I began adding an extensive collection of melee weapons as well, but those lack a decent rework of the melee system and obviously new animations... they are currently rather bland in game as they all use either regular knifing animation or just the simple punching animation).

Small selection of newly added melee weapons (pic is not up to date, I also added a couple swords for example):

http://i.imgur.com/f68YHjR.gif

Support of newest features: not up to date, I'm always too lazy to update my game dir regularly and keeping up with all the stuff Flugente churns out each week is a rather difficult task (and moving house in the last weeks as well as raising three kids doesn't lead to much spare time either... let alone work will begin next week again... yikes).

Quests: most not working correctly (Kulbas should work, Skyrider should work, the others probably don't (Angel&Maria for example definitely doesn't work, also don't try to use Paco to find Fatima and such...). Also stuff like hospital usage or San Mona boxing is probably not working either.

NCTH compatability: fully working, I think I managed to get a decent balancing going at the moment.

Food: working, but will need much more items to be more realistic.

Facilities: Still need working factories that actually produce items (which will require coding, though)

Items in maps: Still VERY limited. There are a couple in the first few sectors, mostly hidden in barns and sheds, but as far as I remember none of them hidden in crates or furniture. So no point in searching containers yet (it eats up a lot of your time to do so... so don't). Looting sectors needs some kind of solution sooner or later (maybe with colour markings after a loot assignment?)

There's probably more...

If you want to test out the current progress yourself, get the latest version from Github.


[Updated on: Sun, 31 July 2016 13:20]

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