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Re: AIMNAS Feedback[message #349513 is a reply to message #344325] Wed, 12 April 2017 23:07 Go to previous messageGo to previous message
P.Val is currently offline P.Val

 
Messages:70
Registered:May 2010
After a relatively long period of lurking, I decided to try out this mod. Congratulations, it looks very promising!

However, I have some dilemmas for setting up my game (I like to play on an easy difficulty setting but without savescumming). The starting cash is more than 3 times larger than usual, and the mine income is also 50% larger. Is that only for testing purposes, or is it because of the larger map size and larger enemy group size I will really need much more troops of my own? (And resetting it to the 1.13 defaults in the ini file will make it almost unwinnable)

Another question: should I stay away from unfinished sectors, or can I expect that they work as vanilla sectors without significant issues?

What I also didn't find in the FAQ: how do I get more fuel? The southern part of the map is unfinished, and there is no loot in the maps. (in vanilla maps there was always a can of gas or two in tool sheds)

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