Home » MODDING HQ 1.13 » v1.13 Feature Requests » Likely crazy but... Voxels in JA2?
Re: Likely crazy but... Voxels in JA2?[message #350346 is a reply to message #350345] Sun, 16 July 2017 20:38 Go to previous messageGo to previous message
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Messages:2634
Registered:December 2012
Location: Russian Federation
Ja2 uses voxels for physical model since vanilla, though it has limitations.
This is how Ja2 world looks for game engine when it calculates LOS or moves bullet:
http://i.imgur.com/oc60ACE.jpg
The picture was taken from the JSD discussion here: link



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