Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » "Forgiving" Merc Incapacitation mechanic
Re: "Forgiving" Merc Incapacitation mechanic[message #354884 is a reply to message #354882] Fri, 14 September 2018 20:41 Go to previous messageGo to previous message
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Registered:December 2012
Location: Russian Federation
townltu wrote on Fri, 14 September 2018 22:29
I'm glad sevenfm made it an optional switch, where is the thrill if sudden death is excluded,
JA2 is a strategy game which imo should penalize weak tactical approaches,
(and playstyle causing many casualties is weak for specific game if low loss IM runs @insane are doable)
so keep the game unforgiving, else it will become boring for players who want a challenge.

In my implementation, merc can still die instantly if he receives critical hit (head/torso exploding) or simply too much damage (150-200 damage in a single shot or burst should be enough to kill).
But since players were still complaining about mercs not dying instantly often enough, it's optional now. Also, with this switch enabled, enemies will no longer ignore dying mercs. Have fun!



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