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Re: "Forgiving" Merc Incapacitation mechanic[message #354894 is a reply to message #354888] Sat, 15 September 2018 10:31 Go to previous messageGo to previous message
ZedJA2

 
Messages:202
Registered:January 2018
I have nothing against Morbo513's suggestion, but I think that SevenFM's current options covers most of it. When I saw it, I immediately thought of it making the Mercs heroic, like in a movie, able to survive the last shot provided it is only a flesh wound, but otherwise a crit would take them out.

But, all of this depends on how committed you are to any mechanic. For example, if you have your Mercs harder to kill outright with one bullet, but able to be incapacitated and then imprisoned -- then you have to set your mindset to commit to such financial costs of an imprisoned Merc on the roster, and rescue missions (perhaps deciding how long you have after each capture to mount that mission).

Likewise, with the death at any time normal game, you have to commit to accepting the deaths and not go back to the last save.

But, for all practical purposes, I find it funny that people will argue a lot more about an option like SevenFM provides or Morbo513 wants, yet not put limits on how many IMPs they can have. Some will have only Mercs and no IMPs. Some have all IMPs and may produce 6. Some go with just 1 to represent their custom Merc, or be their avatar, or they leader hero. But in no way are those various uses of IMPs, in Ironman or otherwise, equal in difficulty for that campaign. It's patently ridiculous to worry about the chance to save someone and call that more unfair, while the same purist runs 6 IMPs, ups the initial funds to $100K in order to afford better Mercs, and increases Bobby Rays to Great Stuff, and Great Amount.

That may be a bit off topic, but sometimes I don't understand why some of the vets here act like they are purists when in reality they are just doing it the way they want. I used to laugh at all those purists who had to go Night Ops in regular JA2. That was, technically, scamming the system. Or they'd have to fire rounds off to attract the enemies to them. Sure legal, but you are scamming the A.I.

My point is, Morbo513's request, and SevenFM's options, actually institute an option that allows one to play it pure, but with that option. Since you decide for yourself if you are going to live with it or not.

Anyway, what is the point. I feel some of the vets here have an arrogance based on habit of doing it one way or the highway. Yet, there are other ways that can also be high roads. The key to it all, is committing before the campaign how you will deal with each scenario.

Guy gets incapacitated, if you commit to recovering him no matter what the cost, or realize he will be imprisoned, costing you his pay, costing you to mount a rescue mission, you are committed to a path just as rough and long-term as one where you let him die, and then just pony up the money for a replacement.

What really makes you "dat gud" is to change it up each campaign and then commit to doing it that way. Options are good. Thank God, SevenFM has the goods and the guts to creat that one. I'm enjoying being committed to avoiding critical hits but if a Merc dies to a crit hit, I'm going to accept it like a man, cuz he made them heroes, so they take it like heroes. Only fair. The other way they take it like Jack O'Lanterns, that's okay for my Halloween Campaign. LOL.

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