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Re: Better default NCTH settings contest[message #354962 is a reply to message #354960] Tue, 18 September 2018 19:16 Go to previous messageGo to previous message
silversurfer

 
Messages:2791
Registered:May 2009
LatZee wrote on Tue, 18 September 2018 16:02
I don't know, inspired by this I actually started a new game on latest version, with vanilla settings (experienced, WF maps, but I delete all of the guns found on maps to simulate vanilla maps better), and it's, well, even more meh than I remembered. While the beginning is kinda crappy as only my two IMPs had any semi decent weaponry (read, not a pistol), it's still very easy to push progress to 10

Yes, I remember that it always (also in OCTH) made a big difference if you start with just some maggots with .38 revolvers or have at least one or two decent mercs with proper weapons (one usually is the IMP).


LatZee wrote on Tue, 18 September 2018 16:02

On the other hand, at this point when I control whole of Drassen(not that hard with smallish default counterattack on experienced, I think that 40 blue militia would have defended it even without me) and half of Cambria, opponents still have 99% pistols only, and they are absolutely no threat whatsoever.

Wait until I add Lev Arris' enemy weapon progression. There you will have regulars with rifles and SMGs from day 1. big grin

Btw. I didn't receive feedback for the externalized counter attack group size values (as usual...). Would you say that they are too small? Just for recap - total attack force size is (with increasing # of Elites per difficulty):
Novice		24
Experienced	40
Expert		60
Insane		96

Yeah, looking at them now it seems a little low for a large assault group. not sure


LatZee wrote on Tue, 18 September 2018 16:02

Now, some of that might be due to the nature of WF maps or the "new" progress calculation which probably slows down the general progress unless you move it up artificially by "exploring" lots of uninteresting sectors just to push it up that way.

Progress doesn't increase through exploration. The default for GAME_PROGRESS_MAX_POINTS_FROM_EXPLORED_SECTORS is 0. I increased that to 5 in my game. It's still not much but better than the default in my opinion.


LatZee wrote on Tue, 18 September 2018 16:02

In the end, the problem now appears even harder to me. How to make the early NCTH game more palatable for people who kinda skip the strategic part of the game and just rush into combat, while not making it insultingly easy for people who use other tools that the game gives us at this point (get better equipment in San Mona, drag some militia with you, make a night op team for early game, whatever, the game has so many options).

The goal of this thread as I see it is to make NCTH a bit more "appealing" and easier to use for players who haven't used it before. It's not so much for veteran players like us who know the ins and outs of NCTH. It should not be the goal to modify the NCTH values to make it like OCTH with a new cursor.

So if we can give the inexperienced players a little edge at the start they may get used to NCTH a little better instead of just giving up at day 1. That doesn't mean that players shouldn't be encouraged to learn to play the game. If I'd start any game and immediately select expert difficulty I shouldn't be surprised if I get my ass handed to me...

NCTH with its current defaults is working just fine and we get good hit rates with mercs with proper training, experience and equipment. An accountant with a squirt gun will and should suck no matter if we are using OCTH or NCTH.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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