Home » MODDING HQ 1.13 » v1.13 General Development Talk » Better default NCTH settings contest (Post your NCHT tweaks, win a prize!)
Re: Better default NCTH settings contest[message #354967 is a reply to message #354965] Tue, 18 September 2018 22:43 Go to previous messageGo to previous message
silversurfer

 
Messages:2791
Registered:May 2009
sevenfm wrote on Tue, 18 September 2018 18:31

Actually, the only thing really needed is return 1% min chance for AI in NCTH beyond weapon range. Everything else is useless because AI doesn't check CTH when deciding best cover position. And if target is so far that the bullet cannot reach it, CTGT will be 0 and soldier will not shoot anyway.

I'm not sure what exactly you are talking about. There is a parameter AI_EXTRA_SUPPRESSION in Ja2_Options.INI. The current default is false. But that is only for setting 1% min CTH for suppression with automatic weapons. Do you suggest to generally set 1% min CTH?


LatZee wrote on Tue, 18 September 2018 19:16

I think that they are a bit on the low side, but I did the old one (80 plus guys) enough times that my opinion probably shouldn't be considered when default values are in question cheeky anyway it's probably better to make it a bit too easy then a bit too hard, people like us know where to increase it if we want...

It's not just your opinion. The current defaults are only partially the old defaults. The old defaults were calculated from MinEnemyGroupSize and then the game added some more based on the difficulty level and then some more elites based again on difficulty level. I think I set the new values a bit too low and I will correct that.

LatZee wrote on Tue, 18 September 2018 19:16

The alternate progress calculation is on by default, at least in latest SCI that I installed, so i left it on. If I'm not wrong it gives everything equal weight but only counts the one criterion that is highest. So it is kinda easy to just wander around aimlessly to increase it a bit, but unless you do that, it can be a bit slower than the standard progression. Which keeps us longer in "sticks and stones as weaponry of choice" phase cheeky

Nevermind. I forgot about ALTERNATE_PROGRESS_CALCULATION. There are just too many options in Ja2_Options.INI...



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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