Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » why keep Omerta covered?
Re: why keep Omerta covered?[message #355284 is a reply to message #355280] Mon, 08 October 2018 23:58 Go to previous messageGo to previous message
LatZee is currently offline LatZee

 
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Registered:December 2015
Well, most map mods make training militia in Omerta possible and it is also pretty easy to modify base 1.13 to enable it (only need to enable militia in Omerta in Cities.xml and add needed militia training facility in Facilities.xml, both files in TableData/Map). Whether that is needed/useful is up to you...

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