Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » The Problem with Spawning at the Edge of the Map
| Re: The Problem with Spawning at the Edge of the Map[message #355444 is a reply to message #355437]
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Thu, 25 October 2018 04:31 
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| ZedJA2 |
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Messages:202
Registered:January 2018 |
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That's a fair point, Crackwise, I have seen that happen quite a few times over the years, where enemies are right next to where you can place your friendly attackers.
But then, we could pretend that they have a very aggressive commander or were preparing to enter our own sector just prior to our attack. In other words, the A.I. is getting smart or more realistic.
It also makes enemies with short ranged weapons a definite threat or immediate cannon fodder, depending on how it goes.
Although I'd also lean towards trying to correct that issue, at first, the simplest solution is to use Militia again, making Militia very valuable. This combined with the Radio Operators, Scouts, and New Strategic Movement, makes them invaluable, as you will get to see the enemy placement in the battle (it you don't auto-resolve it), your militia will likely take out the ones on the edge at least or damage them, and they will be available as support if your Mercs likewise assault the sector while the Militia are there or en route.
I believe once the Militia are en route, if you are likewise en route before they arrive, you will be given an opportunity to synchronize your attacks, making it also easier to avoid being the target.
My point is, and I'm pretty sure others will mention this, the value of some other features will be diminished by over-riding current other features, and although this might seem a good idea, almost everything is designed with the current features in mind. Just we have to use these features, if we don't, we pay. So I dunno. As an option fine, but forced re-positioning might actually lead to a weakened A.I. in result, if not in brains.
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