Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » The Problem with Spawning at the Edge of the Map
| Re: The Problem with Spawning at the Edge of the Map[message #355453 is a reply to message #355452]
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Fri, 26 October 2018 03:29 
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| ZedJA2 |
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Messages:202
Registered:January 2018 |
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Well, I can see there is a different philosophy at work here or interpretation of gameplay.
Mercs spawning at the middle of a sector, were at one time what you expected vehicles that could not move on the tactical maps to do, or a drop from a helicopter to do. But how otherwise do you justify safely getting to the middle of a sector, aren't you just ignoring the map creator's screening forces? I mean the current expectation is you have to enter from a map side, so weren't they designed to resist such edge based entries? So now the map spawn points need to be totally redone.
Also, energy drain is an aspect of the game you are supposed to have to deal with tactically. And it isn't hard to do, nor does it require staring at the screen as time goes by. USE CANTEENS -- place it over the merc's body figure in the inventory, click, and presto-whammo you have more stamina. They did not even make it hard to refill the canteen, and a canteen contains more than 1 drink in it. I just tried it today to make sure and immerse myself more into the reason for gear. To refill a canteen, you are going to have to use one of the obscure menus, probably the $ menu, but hey, it is just one more thing to learn that has other useful functions on it.
Now, if you just see this as makework, and you auto-resolve all militia battles, no wonder you are bored and not seeing the point of most of the features. If you then spawn in the middle of maps, what is the point of any helicopters via resources down the road? What is even the point of having Radios and Strategic Movement or Militia at all?
Again, if enemies are about to get ready to attack your sector while you were attacking them, they might be gathered on the edge of the map, whether it is the edge of the destination or origin sector, just like in real life, such things may be opportune or inopportune.
Are we saying that the A.I. is too hard because it can use the whole map, just like we can, and we find that is unfair? Whew, I dunno. This one goes into the whateversville basket. I can see making these changes if we are willing to correct all the maps and change spawn points, and unite the new features. But what a lot of work for very little gain. Why not then just use Covert Ops and see if they are on the map edge first, to guarantee every invasion of an enemy sector is pure victory, could be done right now.
[Updated on: Fri, 26 October 2018 03:33] Report message to a moderator
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