Home » MODDING HQ 1.13 » v1.13 Feature Requests » Pack animal (Donkey)! (For the packrats out there)
Re: Pack animal (Donkey)![message #361286 is a reply to message #361284] Mon, 14 September 2020 23:31 Go to previous messageGo to previous message
Kurt is currently offline Kurt

 
Messages:423
Registered:March 2004
edmortimer wrote on Mon, 14 September 2020 19:52
All I can do is [...]
Thanks, now that was constructive. Thanks. happy


edmortimer wrote on Mon, 14 September 2020 19:52
you will have to take something similar apart to see how it goes together
Well, there isn't anything similar I'm aware of...

And before I start off on a wild goose hunt, I'd like to be sure the fundamentals are possible, and someone of the devs is interested in doing them (for I definitely won't touch the code myself!). I'm talking about the special body type and the exceptional weight allowance.
Without a special body type ("donkey"), replacing the merc animations with mine would turn some/most mercs into donkeys... ROFL
There is also little point in creating a pack animal which can't carry more than a human. In this case I'd rather cheat me some IMPs with 100 strength and "Bodybuilder", and be done.

This is why I posted this here, in the "Feature Request" forum, instead of just asking in "Modding" if somebody can give me some pointers to how the animation files work. Graphics are just the chocolate coating on the cake, the main problem is baking the cake, and I'm no baker developer...

Report message to a moderator

Master Sergeant
 
Read Message icon5.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Allow vehicle movement in water / useable boat
Next Topic: JA2.5 UB in 1.13 (sorta)
Goto Forum:
  


Current Time: Fri Jun 12 09:43:29 GMT+3 2026

Total time taken to generate the page: 0.01824 seconds