Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » inbetweenImpactReductionMultiplyDivisor (Trying to make sense of "AmmoTypes.xml")
| Re: inbetweenImpactReductionMultiplyDivisor[message #361607 is a reply to message #361394]
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Sun, 18 October 2020 18:05 
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Greyfoot |
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Messages:62
Registered:November 2010 Location: Dublin |
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Kurt wrote on Sun, 27 September 2020 23:11sevenfm wrote on Sun, 27 September 2020 15:39here's the code where it is used in LOS.cpp, HandleBulletStructureInteraction()
Well as I already said this is Chinese to me, so I'll take your word for it.
It would seem this has changed since 3356. Maybe when the "anti-material ammo blows holes in walls" change was introduced?
Anyway.
My problem is that I want to recreate the effect I had in 3356, where 12.7 x 108 mm ammunition went through walls, like in real life.
Now it is stopped by anything, which I'm sorry to say is rather ridiculous: Arulco's brick walls (and even thin concrete) shouldn't be any better than silk paper against such a round. In real life you can even punch through lightly armored vehicles (0.5 cm steel) with it, so obviously body armor shouldn't protect you from that caliber.
So, I've made a new AmmoType and tried to play around with settings I thought would give me back that behavior, but nothing does, anything stronger than a glass pane keeps stopping my bullets. Best thing I can achieve with it is to blow 2x2 m holes in walls, which is kind of over the top, and, till eventually a hole is made, the shooting doesn't affect the people behind the wall either.
Try setting <structureImpactReductionMultiplier> to 1 then <structureImpactReductionDivisor> say 10. This will result rounds going through one or two full houses made of aluminium easily.
Edit>>Nevermind, setting to 10 will result rounds going through 4 brick houses in a row lol, go lower according to taste.
[Updated on: Sun, 18 October 2020 18:09] Report message to a moderator
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