Home » MODDING HQ 1.13 » v1.13 Feature Requests » Help make Covert Ops possible (Sneaking through enemy lines = defeat!)
Re: Help make Covert Ops possible[message #361804 is a reply to message #361802] Tue, 10 November 2020 17:01 Go to previous messageGo to previous message
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Messages:2634
Registered:December 2012
Location: Russian Federation
Every time you leave the sector which still has enemy forces, MORALE_HEARD_BATTLE_LOST is applied to all player mercs, and GLOBAL_LOYALTY_BATTLE_LOST is applied to all player controlled towns. Also REPUTATION_BATTLE_LOST is applied to you as leader each time MORALE_RAN_AWAY event happens (when you retreat from sector occupied by enemy), so you may find later that new mercs don't want to work with you.
MORALE_RAN_AWAY works differently if you retreat tactically (it's only applied if your forces are stronger than enemy with difficulty based ratio), or if you retreat from autoresolve/prebattle interface (in this case retreat penalty is applied always).

You can change GLOBAL_LOYALTY_BATTLE_LOST in StrategicTownLoyalty.lua so that it doesn't affect loyalty, but that would mean regular defeats will have no loyalty penalty, too.
REPUTATION_BATTLE_LOST can also be changed in Reputation_Settings.INI, with similar effect to regular battles.
MORALE_RAN_AWAY and MORALE_RAN_AWAY_COWARD can be changed in Morale_Settings.INI

So, technically you can remove all penalties for running from battle, if you don't care about effects of regular defeats.



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