Home » MODDING HQ 1.13 » v1.13 Feature Requests » Help make Covert Ops possible (Sneaking through enemy lines = defeat!)
Re: Help make Covert Ops possible[message #361806 is a reply to message #361804] Tue, 10 November 2020 17:43 Go to previous messageGo to previous message
Kurt is currently offline Kurt

 
Messages:423
Registered:March 2004
sevenfm wrote on Tue, 10 November 2020 16:01
it's only applied if your forces are stronger than enemy with difficulty based ratio
What determines "stronger"? Numbers, equipment, or both?


sevenfm wrote on Tue, 10 November 2020 16:01
You can change GLOBAL_LOYALTY_BATTLE_LOST in StrategicTownLoyalty.lua so that it doesn't affect loyalty, but that would mean regular defeats will have no loyalty penalty, too.
Great! Cheer leader

I don't care about "regular defeats", a guerilla hit & run game won't have many "regular" victories or defeats.
(I'll probably conquer Drassen airport to be able to get supplies, but that's about all. And I'll fortify it with elite militia so I don't have to reconquer it every second day...)


sevenfm wrote on Tue, 10 November 2020 16:01
REPUTATION_BATTLE_LOST can also be changed in Reputation_Settings.INI, with similar effect to regular battles.
MORALE_RAN_AWAY and MORALE_RAN_AWAY_COWARD can be changed in Morale_Settings.INI
Thanks!
That should do it!

Of course it's not perfect, but at least it makes "pure covert ops" games possible.

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