Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » "AimLevels" tag? Does it work, and what does it do? (Apparently not what I'd would expect given the name)
Re: "AimLevels" tag? Does it work, and what does it do?[message #362001 is a reply to message #361997] Mon, 07 December 2020 17:06 Go to previous messageGo to previous message
Kurt is currently offline Kurt

 
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Registered:March 2004
silversurfer wrote on Sun, 06 December 2020 23:15
<AimLevels> in Items.xml is a modifier to the default aim levels.
Thanks.
So how do you explain the 10x sniper scope (#208) having an "AimLevel" of 3 for "standing"?
I'd be tempted to read that as "you get 3 additional aim clicks when standing", which doesn't make any sense at all. If anything you should get less, as I explained above.


silversurfer wrote on Sun, 06 December 2020 23:15
You need to use the corresponding aim mode to see the correct aim levels of the sight you're interested in. If you're in iron sight mode, you can't see the aim levels caused by a scope and vice versa.
I'm guessing it defaults to the right (scope) mode, given the little icon, doesn't it?


silversurfer wrote on Sun, 06 December 2020 23:15
The difference between standing and crouched for scopes is intended. When crouched you can rest your elbow on your thigh.
Do you mean it's hardcoded?

Anyway, while this thigh thing is true, it won't work for precision rifles: Beyond some distance you even need to take in account wind & weather, so the shaky support of a living body simply won't do if you're trying to hit something at a distance.

It would be simpler and easier if all rifles had a default aim of 1 click (iron sights), with a bonus of another click when resting on something. Sniper scopes should have 2 clicks while standing, 3 while crouching, and 4 when prone or resting on something. Bipod prone adds yet another click, so prone with a fully equipped sniper rifle would get you 5 aim clicks.
For small scopes (2x to 4x) you'd have 2 clicks while standing, and given their lesser precision, 3 while crouching or prone (shaking support isn't a problem).

Just IMHO, but that's what I'd like to implement in my game, so I'm trying to modulate the aim clicks using the stance modifiers, except they don't seem to be working at all!...

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