Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Melee combat thoughts (remarks and suggestions on melee combat)
Re: Melee combat thoughts[message #363005 is a reply to message #363004] Mon, 26 April 2021 09:20 Go to previous messageGo to previous message
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Messages:2657
Registered:December 2012
Location: Russian Federation
Adding enemy trait/specialty icon could help identifying their strong and weak sides.
Also should be possible to add some kind of CTH indicator (at least in the form of highly likely/no chance).
Also, [F] key always shows you CTH for attack so you can decide if you want to risk aiming neck or go for more likely legs stab.
From the boxing matches experience, hitting legs is often useful as you drain enemy energy, but they cannot kill you in one attack next turn.
As for dodge chance, I think having long rifle actually helps as it's basically a long stick or even spear, used in melee fights from ancient times.

In general, I always thought hth is mostly for boxing matches and punching enemy to steal some stuff while having some armed backup support, and melee is mostly for night operations or disguised spies, not for day attacks against enemies with machineguns. Maybe this could be fun in some special mod where enemy only has pistols and clubs and some kind of law restricts mercs from carrying guns in cities.

I also remember from IIS it has special code to prevent interrupt when melee specialist runs to attack enemy.



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