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Re: Melee combat thoughts[message #363008 is a reply to message #363007] Mon, 26 April 2021 15:17 Go to previous messageGo to previous message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
Quote:
Combat is supposed to be messy and unpredictable, shitty and dangerous, and that is one thing that JA2 1.13 is doing brilliantly. You should never have assurances that your plans will work, the game should never reward putting yourself into super risky positions where if you don't succeed it's all over. Instead the game is telling you repeatedly, don't put yourself into such positions, or rely on save scumming, in which case, as we already said, everything works (as long as you reload when it doesn't).
With that mindset, why even having melee trait and melee weapons in game? Using them is always high risk and low reward so why bother? Assault rifles solves every situation the game throws you into and better than anything else.

Quote:
And what's with the fucking infatuation with athletics. Athletics is pretty good, especially for a minor skill. It's only the best skill in the game if you constantly use it offensively and then reload every time it gets you into trouble. You should really play a game on ironman, where your actions have actual consequences, and get a more realistic picture, before having more opinions about the things that you, well, don't know enough about to have an opinion that matters
Seems to me like you are one of those who has his whole team stacked behind some building wall in the map corner and just waits for enemies to come to him. Then yes, athletic is not needed. If you actually try to search for enemies yourself or flank them, then you quickly realize Athletic is strongest trait in the game. Not only running costs less AP, but it saves energy as well. Non-athletic merc will end up with half the energy anytime he tries to run abour 40 tiles which significantly affects his total AP, CTH and who knows what else. And more importantly, Athletic merc that tries to run 20 tiles distance (say between building A and B ) and sees enemy in middle of that path can still react. Non athletic merc will end up in middle of the path with 0 AP and is dead. But obviously, if you follow the logic about high risk and low reward you would never put yourself into such situation, why risking running into enemy when you can lure them towards you right?

Quote:
As for all the knife things, well, knifes serve pretty well in the same role they have in reality, a weapon of really last choice, if you find yourself grappled or something. That is all they are. Try rushing someone with a rifle while wielding a knife in reality, and you'll quickly get the lesson that humanity has known for tens of thousands of years - range/reach beats all. Even without shooting, you'll get your face smashed in before you get to stab them.
Yes that is true. The turn based nature of the game allows to close gap without giving enemy the opportunity to do this, so I suppose his ability to hit you reliably with long rifle from 0 range is justified.




Oh latzee and one more thing. Why so toxic all the time?

[Updated on: Mon, 26 April 2021 15:40]

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