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Re: Melee combat thoughts[message #363009 is a reply to message #363005] Mon, 26 April 2021 15:37 Go to previous messageGo to previous message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
Reply to seven:
Quote:
From the boxing matches experience, hitting legs is often useful as you drain enemy energy, but they cannot kill you in one attack next turn.
This however doesn't apply for knives. I tried this with my 4 melee specialists and stabbed one enemy into leg 10 times and he still killed one of my guys later.

Boxing match is different in many regards as you don't start with 100 AP there and punches has high energy drain cost either way. You can never get enemy falling down from loss of energy using knives, but it usually takes 3 hits with fist to do so. And that is fine, all I am saying is that aiming at legs with knife is a noob trap.

Quote:
As for dodge chance, I think having long rifle actually helps as it's basically a long stick or even spear, used in melee fights from ancient times.
Well yes, there is some logic in that. What I was imagining is that when the weapon is heavy you are losing mobility and close attacks are all about that. Sure if the knife attack is direct stab and defender is prepared for it, he would be able to use the gun as a shield or rather as a blunt tool and prevent the attacker to reaching his body with that knife. In my opinion the attacker would never went for such approach and would try to get behind him or stab from side since his mobility won't be that high. Of course, JA2 animations suggests the melee attacks are simple and if the attack was happening the same way then I agree that having rifle in hand would allow defender to dodge the attack. That is imo a bit confining ourselves with game animations.

Quote:
In general, I always thought hth is mostly for boxing matches and punching enemy to steal some stuff while having some armed backup support, and melee is mostly for night operations or disguised spies, not for day attacks against enemies with machineguns.
Yes obviously, I was using it in daylight but it was ten times harder/riskier and always ended up with heavily wounded merc. I don't complain on that. The problem is that the risks applies in night as well. Night time is more viable because enemies 20 tiles away from you can't see you and they usually don't fire at you if you are in a melee fight with one of them either. Still is is basically not viable strategy because of the issues I written above. Not raising alarm might be beneficial, but you can achieve that with silencer too. At the worst case you can use throwing knives.

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