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Re: Melee combat thoughts[message #363010 is a reply to message #363008] Mon, 26 April 2021 19:36 Go to previous messageGo to previous message
LatZee is currently offline LatZee

 
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Registered:December 2015
ShaDoOoW wrote on Mon, 26 April 2021 14:17

With that mindset, why even having melee trait and melee weapons in game? Using them is always high risk and low reward so why bother? Assault rifles solves every situation the game throws you into and better than anything else.
Using your logic why have ambidextrous or knife throwing in the game unless this is going to be a full blown circus simulation, with clowns, juggling, lions jumping through the flaming hoops and a dancing bear. Why have scouting or survival in the game unless this is going to be one of those survival games where you kill crabs with a stick, build a mud hut and drink your urine to survive. And so on for every minor skill in the game.

That is all that melee is. One. Minor. Skill. As for melee weapons, there are more different coloured shirts and pants in the game than melee weapons, so why is this not one of those fashion games where you put together different outfits, compare them with your friends and all that...

So, why bother with melee weapons? You shouldn't. Why do you think that melee weapons are something that should be a big, central part of the game, and not what it clearly is by design, an emergency last resort option or something you do for extra challenge.

Reality is that knifes are not really a weapon. If they were purely a weapon, we'd stop producing them a million years ago. Knifes are a tool. You carry a knife around to slice the sausage, cut the rope, clean your nails, and once in a million years, maybe stab someone who jumped you. That's all knifes are in reality. So why should they be more in a game that tries to be relatively realistic, within the confines of fact that it is a game.



ShaDoOoW wrote on Mon, 26 April 2021 14:17

Seems to me like you are one of those who has his whole team stacked behind some building wall in the map corner and just waits for enemies to come to him. Then yes, athletic is not needed.
And then I'm the toxic one cheeky yeah, I understand, everyone who actually knows how to play the game is a cheating cheeser, I remember cheeky you are right, I never move away from roofs and corners. I rely 100% on interrupts because that is so safe and not risky at all. That is the only reason why I don't understand that athletics is the only way to play the game.


ShaDoOoW wrote on Mon, 26 April 2021 14:17

If you actually try to search for enemies yourself or flank them, then you quickly realize Athletic is strongest trait in the game. Not only running costs less AP, but it saves energy as well. Non-athletic merc will end up with half the energy anytime he tries to run abour 40 tiles which significantly affects his total AP, CTH and who knows what else. And more importantly, Athletic merc that tries to run 20 tiles distance (say between building A and B ) and sees enemy in middle of that path can still react. Non athletic merc will end up in middle of the path with 0 AP and is dead. But obviously, if you follow the logic about high risk and low reward you would never put yourself into such situation, why risking running into enemy when you can lure them towards you right?
No, I definitely don't flank a numerically superior enemy. That is suicidal, unless it's one of those stalemate like situations where no side really wants to advance. Then I might try a slow and very wide flank. While sticking to cover. In the early part of the battle the enemy is numerically superior and very aggressive. I don't have to search for them, they will search for me. I rely on range and cover, staggered defences combined with organized retreats if needed, herding enemies into kill zones if possible and if it comes to that, retreating from the battle if things are going too wrong. I try to never put myself in a do or die positions. Live to fight another day.

Once the battle breaks, and the enemy becomes more cautious, then we can talk about advancing or flanking. I do it in organized manner. Moving in formation, from cover to cover. I don't send anyone alone to sprint for 40 squares, that's idiotic. There is a reason why every army in the world will teach you bounding overwatch as a method of either advancing or retreating. So, slow and methodical, always moving in well spaced groups. Athletics does nothing here because I don't want anyone to stick out.

That doesn't mean that Athletics is useless. I love Athletics guys, they are a joker who can sometimes do things that no one else can. But that is not always. Over the course of campaign, a really good, reliable long range shooter will have 10 times the impact of a speedy guy who can't shoot, and is a central point around which the team is built. Of course, if they are both, super duper great.

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