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Re: Melee combat thoughts[message #363049 is a reply to message #363045] Thu, 29 April 2021 22:24 Go to previous messageGo to previous message
CarsonBlackman is currently offline CarsonBlackman

 
Messages:64
Registered:August 2019
Location: At the beach
Some thoughts...
There's an old saying that goes, "Jack of All Trades, master of none". Selecting traits, major and minor, is how we define our mercs. With only a limited number of points to spend, and a wide variety of traits, the game allows for a lot of creativity but also limits us. Some traits are generally useful all the time. Some are much more specialized. You can create a merc that is generally useful all the time but lacks special skills that every squad should have. Specialization has limited usage but when it's needed it can be a game changer. Example: Every team has, or should have, an engineer to pick locks and disarm traps. Those traits come at the expense of other traits resulting in the engineer usually less effective in a firefight. Same for squad leader. You need both but a merc can't be both engineer and squad leader, not enough points. It works the same with the minor traits. Athletics may allow a merc to rapidly reposition (flank) and still have enough BP to do something when he gets there. Melee, when combined with Covert Ops and stealthy, can allow a sneak and silent kill but that same merc isn't going to pick locks very well or shoot a mortar with any chance of hitting something. Character counts too. You would want your squad leader to be assertive and your engineer pragmatic. Shooters either dauntless or malicious (I prefer malicious, but that's just me. We also get to select one background so there is another level of specialization. When you stack a background with traits and character that are compatible it can all dramatically increase the effect of everything but spreading it around negates the effect. "Jack of All Trades, master of none".
In a tactical situation, flanking isn't just an offensive move. Pushing a merc out to one side also guards your flank. A well cammoed merc in good cover can spot approaching enemies. If well enough hidden he can allow other mercs to shoot while he remains undetected. Having a merc that has a skill set that maximizes the effectiveness of flanking can turn a battle.

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