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Re: Melee combat thoughts[message #363053 is a reply to message #363051] Fri, 30 April 2021 18:20 Go to previous messageGo to previous message
CarsonBlackman is currently offline CarsonBlackman

 
Messages:64
Registered:August 2019
Location: At the beach
My point was, and still is, that a merc that divides up his limited number of skills is never going to be as good at any of them as a merc that specializes in only one. A jack of all trades may have a place, but sometimes the difference between a squad leader and a deputy can be the difference between winning and losing a battle.
Spam actually is a good example. He's a technician and a paramedic, so he's better than average at both skills. When "better than average" gets the job done, he's a good choice. But he wouldn't be as good as an engineer or a doctor, so when you really need an expert he's going to come up short. His background as a UN Peacekeeper does give him some modest buffs to mechanical and medical stats but his character as an optimist actually decreases his chance to detect traps. And except in very unique situations stealthy doesn't really compliment either technician or paramedic.
An engineer with demolitions, a background as a Tech Whiz, and a phlegmatic character would maximize everything into an expert mechanical merc. A squad leader with teacher, a background as a Military Advisor, and an assertive character would be your go to guy for training militia. A merc with martial arts and melee, hitman background, and a malicious character is deadly in HTH, or with a knife, or a katana, and it's a silent kill. I could go on but you get the idea.

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