Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Melee combat thoughts (remarks and suggestions on melee combat)
Re: Melee combat thoughts[message #363061 is a reply to message #363053] Fri, 30 April 2021 23:28 Go to previous messageGo to previous message
edmortimer is currently offline edmortimer

 
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Registered:January 2015
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I get what you're saying. i did not say you were wrong except as far as your evaluation of a Jack character. in your examples you keep trying to fit the Jack into a specialist role, and of course that doesn't worl. Try making your sniper the mechanic . . . doesn't work in a max-min situation. The Jack character is a utility player - he's not the superstar. He's the one who picks up the slack when the superstar is down. Spam can assist the doctor, the technician, and the sapper. He can hold his own in a fight in a supporting role, holding down the flank or being the decoy. He is the one guy that makes the other guys look good.

Of course, min-maxing also means there is no room for a utility guy because maxing out is the only consideration.

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