Home » MODDING HQ 1.13 » v1.13 General Development Talk » Retooling the sound system to play and cycle automatic fire... automatically? (Is this viable, I think it would be worth it in the long run.)
Re: Retooling the sound system to play and cycle automatic fire... automatically?[message #363851 is a reply to message #363850] Sun, 10 October 2021 10:10 Go to previous messageGo to previous message
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GloomyWing wrote on Sun, 10 October 2021 11:17
I would have thought it would be way easier to assign a cyclic rate to a given firearm in-game (for aesthetic playback purposes) and then cycle the single shot sound (maybe do it multi-channel so that multiple instances of the same shot can be heard playing entirely so it doesn't sound awful) at the same rate as the ROF of the gun when the player does a burst fire.
That's exactly what NWSS does.

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I've never automated the process of repeating a single gun sound over and over to simulate the firing of an automatic weapon, so that will be interesting, looks like it's something I will have to research, I'll see if it's possible with Audition, or audacity.
As far as I know there is a plugin for Audacity which can make repeated sounds.



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