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Re: Dead is dead mode on 1.13?[message #365388 is a reply to message #365367] Fri, 30 June 2023 22:24 Go to previous messageGo to previous message
Shadooow is currently offline Shadooow

 
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Registered:April 2009
Location: Czech Republic
dontsing81 wrote on Wed, 07 June 2023 00:55
So I've recently discovered this game, I've been playing stracciatella for a while and I found the most enjoyable way to play is the Dead is Dead mode (where you can't reload your save, it saves automatically when you quit the game or load another save) because it eliminates the temptation to reload when I lose a merc or a battle goes bad (I'm aware ironman exists but it isn't the same because I can still restart battles whenever i feel like it and try different strategies risk free). I've got 1.13 up and running fine and have been tweaking it for my next playthrough, but I can't seem to find how to play it in Dead is Dead mode like on stracciatella.

I've found a "JA2 roguelike" mod online that I think the stracciatella mode is based on, but the instructions are only clear on how to install it on vanilla 1.12, and because it creates its own ja2_options.ini file I cant figure out how to incorporate it into 1.13 as obviously that also has its own ja2_options.ini, I've scoured all the documents for 1.13 looking for "roguelike" and "dead is dead" but I can't find anything about it, so I'm relatively sure the mode is not built into 1.13 although hopefully I'm wrong about this and it's an easy fix somehow.

Does anyone have any idea how to get this mode in 1.13? I've attached the roguelike mod i found online if there's no easy option to activate in 1.13 somewhere just in case someone can take a look at it and tell me if it's possible at all. Thanks!

I never understood what is point of these game options.

Maybe in straciatella there is some sort of sense because it probably doesn't allow player to mod the whole game in thousand different ways and essentially cheat via game settings. But still, you can always just reload or cheat - either via ingame cheats or externally by editing the save game.

And if you can cheat anyway, then what is point of this? Essentially all of these hardcore modes are all about player resolve and honesty. And if it is the case, then there is no need for technical mechanisms to prevent you to break your initial self-promise, is there? Because if you are not mentally adapt to not break your own promise then no amount of technical mechanisms will prevent you to continue anyway.

Even if this was multiplayer I prefer the other way around - additional badge/achievement for beating the game in certain way.

So really I see no point adding such option into 1.13 - nothing prevents you to play it this way yourself other than your own honesty. You can't really brag about your achievement anyway because you can mod your gameplay experience in so many ways in 1.13 that we all play completely different game and thus there is no valid comparsion. (One of the main disadvantages of having so many options to change.)

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