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Re: Better default NCTH settings contest[message #365912 is a reply to message #365910] Mon, 19 February 2024 19:08 Go to previous messageGo to previous message
LatZee is currently offline LatZee

 
Messages:187
Registered:December 2015
This is 100% what we're talking about from the start, people not understanding how NCTH works, expecting it to work like OCTH and then complaining that it doesn't. "Put the biggest scope on the biggest rifle" to get the best weapon for all situations is OCTH thing that NCTH is literally intended to change. Using ACOG at distances like 10 tiles is highly counterproductive in NCTH. To quote the relevant parts of CTHConstants.ini

; This setting represents the longest distance at which Iron Sights are 100% effective.
; Beyond this range, shooting accuracy begins to drop, and a scope will be required
; to avoid that drop.
; ALL SCOPE RANGES ARE DETERMINED BY THIS VALUE. For instance, a 2x scope will
; negate penalties for shooting at twice this distance. A 10x scope will
; negate penalties for shooting at ten times this distance.
; By decreasing this value, you can make all shots more accurate, and naturally
; make scopes more powerful.
; This value is an INTEGER, with a range of 10 to 1000. The distance is
; measured in METERS, not tiles, so 100 means 10 tiles.
NORMAL_SHOOTING_DISTANCE = 70

and

; The Scope Range Multiplier is applied against a scopes magnification to determine
; the scopes minimum effective range.  Sniper and Hunter training has a slight effect
; on this.  Valid range is 0.5 - 1.5, with a default of 0.7.  The higher you set
; this multiplier, the less effective scopes become.
SCOPE_RANGE_MULTIPLIER = 0.7

So that means that for ACOG, a 4x scope, optimal distance at which it is 100% effective is 4 times normal shooting distance, so 28 tiles. 0.7 times that distance, so 19-20 tiles is minimum effective range for that scope, anything closer than that and ACOG is starting to make shots harder to hit. At 10 tiles it's making your chances to hit significantly worse. It is even more pronounced for 7x (minimum range around 35 tiles) or 10x scopes (minimum range of 49 tiles).

NCTH makes weapons conditional, so that in different situations, different weapons/configurations are better than the others in contrast with OCTH where it is completely linear, bigger gun always better, bigger scope always better.

And yes, even with optimal equipment, NCTH makes hit rates lower across the board, so you can't rely on superhero mercs to predictably hit literally all of their shots (and make them headshots). That is literally the kind of gameplay that NCTH is trying to remove. So if you want to preserve that kind of gameplay, use OCTH. AS for switching between OCTH/NCTH in the middle of the game, that is not a problem for any version of 1.13 newer than r8610 from 2018, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656

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