Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » How to give new weapons to the Arulcan Army? (SOLVED)
| Re: How to give new weapons to the Arulcan Army?[message #366046 is a reply to message #366043]
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Fri, 26 April 2024 18:18 
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| Kitty |
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Messages:505
Registered:October 2017 Location: Germany |
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Marcus wrote on Fri, 26 April 2024 01:36One-hundred-and-four new weapons are in! I'll add a dozen or so miscellaneous items and I'll be done with it!
Next on the menu: Give my new weapons to both the player and the A.I. I gave a look at the Army xml files and I found nothing to handle the thing. Can particular loadouts be made for the AI? In the mapper maybe? Some 10 years ago I played an AIMNAS version where the Arulcan army soldiers had consistently omogeneous gear, so it can be done I think. Any pointers?
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The xml in question are in ...TableData\Inventory
MercStartingGear.xml for Starting-Gear-Sets of Mercs
IMPItemChoices.xml for player characters
All the rest of the choices xml for militia and enemy
Technically, the game will either use EnemyGunChoices.xml or the GunChoices_SoldierClass.xml, depending on settings in ja2options.ini
To guarantee that both ways will work, both kind of xml would need to be edited
And since you also want to add non-weapons, the xml about item choices have to be done the same way
In case you want weapon dealers like Tony to sell them as well, look into TableData\NPCInventory
[Updated on: Fri, 26 April 2024 18:19]
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