Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Basic question about tileset editing. (SOLVED! Tilesets and MAPS coming!)
Basic question about tileset editing.[message #366055] Wed, 01 May 2024 01:06 Go to previous message
Marcus is currently offline Marcus

 
Messages:123
Registered:November 2014
I unpacked the tilesets from my UB copy, they all load in the mapper silksmooth, I know from my previous tests that 1.13 can load maps done with UB tilesets but there's a problem: Those tilesets are sorely lacking. Long story short:

What am I supposed to do to add stuff to a tileset, copy and paste .sti and .jsd? No xml registration involved?!?

Also, apart from the 8 ground tiles limit, is there any need to have more tilesets, like a scenario objects quantity limit?

Thanks!

[Updated on: Fri, 31 May 2024 00:32]

Report message to a moderator

Sergeant
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: I can't get MovementCosts.xml to work..
Next Topic: Tool to edit AIM/MERC mercs gear kit?
Goto Forum:
  


Current Time: Fri Jun 12 23:22:59 GMT+3 2026

Total time taken to generate the page: 0.00606 seconds