Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » I can't get MovementCosts.xml to work.. (SOLVED for good by The Scorpion!!!)
| Re: I can't get MovementCosts.xml to work..[message #366079 is a reply to message #366078]
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Thu, 16 May 2024 08:06 
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| Kitty |
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Messages:505
Registered:October 2017 Location: Germany |
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When does the crash happen?
Right during landing scene or before?
If so, check anything related to your starting sector
Is it defined in all needed files?
If so, check your Starting Sector in MovementCost.xml
Does it have EdgeOfWorld or Groundbarrier? Are those at reasonable sides?
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Afaik, the CD-drive setting can be ignored
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Not realy sure about that BadSector, but I'd advise to also only use when All directions and Here are EdgeOfWorld
(I assume that's for we can't go there at all, not even by air)
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About the line, the function is about calculating movement time,
where traverse type (the tags in the xml for N,S,W,E) are taken into account
So that's probably what you mean by "pairs"??
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When I did some more large scaling map work, I draw some schematic map with all those traverse types by sector
Good old paper and pencil, but it helped me wrap my mind arround it
Just an example, I'm prone to visualise things - but you get the idea, try some method that suits you
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