Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » I can't get MovementCosts.xml to work.. (SOLVED for good by The Scorpion!!!)
| Re: I can't get MovementCosts.xml to work..[message #366086 is a reply to message #366083]
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Sun, 19 May 2024 11:12 
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Marcus |
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Messages:123
Registered:November 2014 |
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Hello there, let's go with order:
2: Starting sector is A8 and A9 is the rebel hideout. Currently A9 is sports the original map and it works correctly.
3: Yes, it's A8 and 9 accessible the rest are ocean quadrants.
As usual you're pointing out .xml files I didn't consider and I'll have to consider carefully.. :(
Now, NOT a side note: The mod is becoming a two men show. Az75 proposed to join for some mapping and tilesets editing. I'll finish to gear up the Army and start mapping myself before the end of the next week. If I can fix this xml problem today the better, if I can't I'll shelve it for a while.
As usual, thanks for your pointers!
[Updated on: Sun, 19 May 2024 11:37] Report message to a moderator
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Sergeant
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