Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » How to move the starting sector? (SOLVED)
| Re: How to move the starting sector?[message #366115 is a reply to message #366114]
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Mon, 27 May 2024 21:06 
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Marcus |
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Messages:123
Registered:November 2014 |
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I was simply trying to point out that mercs were spawned outside of the map..
I did some testing and I can confirm your point of view about larger maps: The problem only happens with 200x200 maps. Custom and vanilla maps work flawlessly. I have ready maps for Omerta, IF I can get Fatima quest to work I'll go on with 200x200.
Getting ridd of the isolated entry point did nothing. Other than that I'll shift the starting map to a custom 160x160.
Wait: Is there no way to open the NPC scripts?
[Updated on: Mon, 27 May 2024 21:25] Report message to a moderator
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Sergeant
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How to move the starting sector?
By: Marcus on Sun, 05 May 2024 06:36
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Re: How to move the starting sector?
By: Kitty on Sun, 05 May 2024 07:12
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Re: How to move the starting sector?
By: Marcus on Sun, 05 May 2024 07:26
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Re: How to move the starting sector?
By: Marcus on Mon, 27 May 2024 01:10
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Re: How to move the starting sector?
By: Kitty on Mon, 27 May 2024 04:29
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Re: How to move the starting sector?
By: Marcus on Mon, 27 May 2024 08:33
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Re: How to move the starting sector?
By: Kitty on Mon, 27 May 2024 20:25
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Re: How to move the starting sector?
By: Marcus on Mon, 27 May 2024 21:06
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Re: How to move the starting sector?
By: Kitty on Mon, 27 May 2024 22:12
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Re: How to move the starting sector?
By: Marcus on Mon, 27 May 2024 22:28
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Re: How to move the starting sector?
By: Kitty on Tue, 28 May 2024 01:00
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Re: How to move the starting sector?
By: Marcus on Tue, 28 May 2024 01:09
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