Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Basic question about tileset editing. (SOLVED! Tilesets and MAPS coming!)
| Re: Basic question about tileset editing.[message #366127 is a reply to message #366126]
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Thu, 30 May 2024 23:25 
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Marcus |
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Messages:123
Registered:November 2014 |
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By "JA2/UB tileset" I mean that I must modify UB tilesets by adding vanilla scenery objects, like Drassen church or hay rolls. Also: I haven't a problem in the mapper, I already made a custom tileset working by hand. My problem is directly in TSE. As soon as I create a new tileset ALL the rest are considered empty and I can't copy anything.
Does TSE need anything in particular? Java or anything?
EDIT: I take back ALL I said. TSE works, it's I'm tied to 70 tilesets, that are MORE than enough. I don't need the vanilla ones as they are, so I can mod in what I need.
[Updated on: Fri, 31 May 2024 00:28] Report message to a moderator
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Sergeant
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Basic question about tileset editing.
By: Marcus on Wed, 01 May 2024 01:06
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Re: Basic question about tileset editing.
By: Kitty on Wed, 01 May 2024 02:09
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Re: Basic question about tileset editing.
By: Marcus on Wed, 01 May 2024 11:05
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Re: Basic question about tileset editing.
By: Kitty on Wed, 01 May 2024 17:47
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Re: Basic question about tileset editing.
By: Marcus on Wed, 01 May 2024 18:52
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Re: Basic question about tileset editing.
By: Marcus on Thu, 30 May 2024 21:30
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Re: Basic question about tileset editing.
By: Kitty on Thu, 30 May 2024 23:00
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Re: Basic question about tileset editing.
By: Marcus on Thu, 30 May 2024 23:25
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Re: Basic question about tileset editing.
By: Kitty on Fri, 31 May 2024 00:08
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Re: Basic question about tileset editing.
By: Marcus on Fri, 31 May 2024 00:31
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