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Re: Basic question about tileset editing.[message #366128 is a reply to message #366127] Fri, 31 May 2024 00:08 Go to previous messageGo to previous message
Kitty

 
Messages:505
Registered:October 2017
Location: Germany
Do you mean the "File/New" in TSE?
And then what, chosen "custom"?
This would indeed create a blank set
If you don't want that, don't do it this way

Instead, edit existing ones or add a new one (as decribed in my previous post, use one of the unused sets in 60-69)


As I understand, your purpose is to edit an existing UB-tileset
That would be the ones from 50-59
Open the one you like to edit in TSE (i.e., choose 53)
Add/Replace the sti you like and save
Associate this tileset to map/sector you want to use it for in mapeditor
i.e., check Drassen Tileset (Drassen church is in C13, that's tileset 19 ("DeadAirstrip" Drassen c13), see screen above for quick reference which sector is using which tileset) for sti associated to church (walls, roofs, floors, furniture, etc)
and place those in folder 53 (or whatever UB tileset you'd like to use)
and add/replace them in TSE

Or, if you don't want to mess existing UB-tilesets; create a new one (from 60 onwards) and copy stuff
Like:
select 60
chosse "copy from tileset" and choose 53 (or whatever UB tilest you want to use)
open 60
do the add/replace stuff
maybe rename 60 to something else
associate 60 to map you want to use it for

[Updated on: Fri, 31 May 2024 00:24]




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