Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Editing tileset .STI crashes the mapper.
Re: Editing tileset .STI crashes the mapper.[message #366138 is a reply to message #366136] Sun, 02 June 2024 21:47 Go to previous messageGo to previous message
Kitty

 
Messages:505
Registered:October 2017
Location: Germany
Well, if it's not a real vehicle, it's just the same as any obstacle placed on map (like any rock, wall, whatever)

And yes, different background colours ain't a good idea if you use them in the same .sti
That colour is the transparent colour used in palette
Using different colours in different .sti shouldn't be an issue

But I don't think it would result in crashes, but you'll see odd outcomes on map (if the colour is not exactly the transparent one, it won't be, hm, transparent on map)

You may want to check where (which slot) in mapeditor you placed it and how big it is. If it's too big, you probably need to span it over several graphics (.sti)
Hawkeye placed an example of a spanned vehicle (that incredible good looking truck/tanker/tank lorrie) he used in VR (another mod, based on 7609 not recent 1.13)
And if you place too much in a section, it may cause trouble in mapeditor (iirc, hawkeye has detailed how much fits which section in his guide)

[Updated on: Sun, 02 June 2024 21:57]




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

Report message to a moderator

First Sergeant
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Damn Bloody HARDCODED game..
Next Topic: Problem with new vehicle shadows.
Goto Forum:
  


Current Time: Tue Jun 16 07:59:05 GMT+3 2026

Total time taken to generate the page: 0.20114 seconds