Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » textfile location / translation
Re: textfile location / translation[message #366195 is a reply to message #366194] Wed, 10 July 2024 18:51 Go to previous message
Kitty

 
Messages:492
Registered:October 2017
Location: Germany
If you use the exe with the same gamedir, just replacing the exe should do.

It shouldn't take to long to build if you only change one line

About the string length, that's refering to its total length, not specific words

A direct translation often will fail that, a little creativity and bending of some rules might do it

Like:

"NPC is hungry." = 14 (including all empty space and signs)

"NPC ist hungrig." = 16 (too long compared to 14)

"NPC hat Hunger." = 15 (better, but still too long)

"NPC hat Hunger" = 14  (yay, that'll do) (screw the dot (.) and it has the same length)

[Updated on: Wed, 10 July 2024 18:52]




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

Report message to a moderator

Master Sergeant
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Non lockable doors when adding more doors types to a tileset.
Next Topic: Pass-trough sandbags..
Goto Forum:
  


Current Time: Tue Feb 11 06:48:12 GMT+2 2025

Total time taken to generate the page: 0.01061 seconds