Home » JAGGED ALLIANCE 3 » JA 3 Wish List » Guns Versus Tactics.
Re: Guns Versus Tactics.[message #3668] Thu, 16 September 2004 02:10 Go to previous messageGo to previous message
Folkewulf is currently offline Folkewulf

 
Messages:56
Registered:August 2003
Interesting Snap, and alot of things I hadn't thought of. You're right about "giving" the right of turn to the guy with the fastest gun but I still think it should be a factor along with the level and condition of the merc.

If you aren't going to shoot in the first place? If you and the enemy spot each other at the same time what do you do? Give him a kiss? (sorry, couldn't resist that) That's really the only time this will apply, if they spot you, you get shot, and if you spot them you can choose your action.

No gun, a knife, carry a handgun then switch to a LMG. You're also right about the can of worms, and one of them is crawling right into the inventory costs. And since this is the JA3 wishlist thats another thing that I think needs to be revamped. Walking in barehanded to get the initive then equiping a LMG at for 0 action points is just plain wrong. Like taking off your NVG and putting on a gasmask at no cost. Besides changing weapons or drawing one should be an automatic interupt for an enemy that has a weapon ready and can see you.

So lets see how this flies for JA3. Everything is based on the draw cost number. Just using a generic list as an example (someone who uses knives can argue if they should be 0 or 1);

0 - barehanded
1 - handgun
2 - SMG
3 - carbine
4 - assault rifle, shotgun
5 - LMG, sniper rifle
6 - heavy weapons

If you and the enemy spot each other at the same time the weapon class equiped should be used in determining initive along with your levels. So clearing room to room an MP5 has a definate advantage, as it should. And if you do anything but shoot the enemy gets an interupt.

Switching weapons is another subject. I think it should cost triple the draw cost to equip and unequip a weapon. Say you're carying your MP5 and you spot an enemy in the distance but they don't see you. It would cost 6AP to put the SMG away and 15 to unlimber the LMG or sniper rifle. then you still have to pay the draw cost of 5 to put it on target.

I just think there has to be a better way to make it work that inflating draw costs out of proportion with reality.

Very Happy Very Happy

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