Home » SIRTECH CLASSICS » Jagged Alliance & Deadly Games » Saving Brenda?
Re: Saving Brenda?[message #47353] Wed, 17 September 2003 01:36 Go to previous messageGo to previous message
Doc Croc is currently offline Doc Croc

 
Messages:91
Registered:September 2003
Location: VT
I it is possible to save Brenda, but it takes some planning and leg work. Two things to keep in mind are that if you take too long trying to free her, or make too much noise during the rescue, the enemies will slit her throat. As soon as Jack tells you to that she is missing, your top priority should be a rescue attempt, don't bother trying to clear the sectors leading up to the one she is being held in unless you are very close, it takes too long. The best way I've found to free her is to send in your team from the southeast. Have 2 or 3 (depending on who you're using) stealthy mercs with silenced 9mms, and one more with a rifle of some sort, swim over to the island where she is captive from the south east (bottom right of the map)of the sector. Make sure that they all know how to swim, and have knives of some sort because nothing worse than watching an elite merc like Leo drown because he's been chomped on by snakes. Anyways, once the stealth team is near the shore of the island, send the rest of your team towards the bridge to pick off any stragglers. If you can get some mustard gas, it is a good way to make an area temporarily inaccessible to enemies. If you don't think that you'll be able to take all of the guards before they rush in, send a merc with high lock picking skills (Magic, Mike, Speck) into the hut while the others cover him. If you have some luck and time it right you'll be in good position dish out a major arse-wuppin' to your enemies. Once she is freed, have the crappiest guy on your team go talk to her because she'll need an escort and you probably won't want to waste an elite merc on babysitting duty. Hope this helps and I wish you luck.

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