Home » SIRTECH CLASSICS » Jagged Alliance & Deadly Games » JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides[message #47599] Fri, 11 February 2005 17:40 Go to previous messageGo to previous message
pavel is currently offline pavel

 
Messages:38
Registered:November 2004
Location: Russia/South Africa
There is no overall time limit, just capture sector 4 before day 31. Don't ask me what will happen, just do it.

The max. advancement of a merc depends mainly on wisdom.

It is not important that Ivan cant speak English, and that he doesnt interact with other mercs makes him a true pro. Make sure you hire him on day 1. If he's "On Assignment", restart the game. Ivan is the only merc on my starting team I keep till the end. (Usually cos all the others die or run away due to my high death rate)

I use the first 2 guides as human shields to protect my mercs the 3rd and 4th native guides you get are good mechanics and doctors, so you can conserve them.

Vinny is ok until you can afford Magic, Beth is crap, Sparky is better than Speck cos she can upgrade her Mech. skill and Speck cant.

Hire Reuban, Skitz and Turtle once in a while, they are dirt cheap and quite funny.

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