Home » SIRTECH CLASSICS » Jagged Alliance & Deadly Games » JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides[message #47599]
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Fri, 11 February 2005 17:40
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pavel |
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Messages:38
Registered:November 2004 Location: Russia/South Africa |
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There is no overall time limit, just capture sector 4 before day 31. Don't ask me what will happen, just do it.
The max. advancement of a merc depends mainly on wisdom.
It is not important that Ivan cant speak English, and that he doesnt interact with other mercs makes him a true pro. Make sure you hire him on day 1. If he's "On Assignment", restart the game. Ivan is the only merc on my starting team I keep till the end. (Usually cos all the others die or run away due to my high death rate)
I use the first 2 guides as human shields to protect my mercs the 3rd and 4th native guides you get are good mechanics and doctors, so you can conserve them.
Vinny is ok until you can afford Magic, Beth is crap, Sparky is better than Speck cos she can upgrade her Mech. skill and Speck cant.
Hire Reuban, Skitz and Turtle once in a while, they are dirt cheap and quite funny.
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JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: ktchong on Fri, 11 February 2005 08:32
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: pavel on Fri, 11 February 2005 17:40
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: Dave Z on Sat, 12 February 2005 00:30
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: ktchong on Sat, 12 February 2005 08:59
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: ktchong on Sat, 12 February 2005 09:41
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: Phantom on Sun, 13 February 2005 00:51
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: Dave Z on Sun, 13 February 2005 02:28
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: pavel on Sun, 13 February 2005 02:45
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: Phantom on Sun, 13 February 2005 21:09
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: Dave Z on Mon, 14 February 2005 01:20
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: ktchong on Tue, 15 February 2005 13:53
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: Doc Croc on Wed, 16 February 2005 08:50
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: VUNNCKM on Sat, 02 September 2006 16:38
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: dogfish on Sat, 09 September 2006 15:29
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: Baan on Sat, 09 September 2006 22:23
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: Lucas on Sun, 17 September 2006 05:17
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: VUNNCKM on Sun, 17 September 2006 06:32
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: Harper on Sat, 23 September 2006 02:37
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: Jamesss on Mon, 30 July 2007 06:12
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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides
By: Jamesss on Mon, 30 July 2007 06:15
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