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Re: JA1: Questions on Time Limit, Skill Development, Starting Mercs, and Native Guides[message #47602] Sat, 12 February 2005 09:41 Go to previous messageGo to previous message
ktchong
Messages:4
Registered:February 2005
Quote:
Originally posted by pavel:
Vinny is ok until you can afford Magic, Beth is crap, Sparky is better than Speck cos she can upgrade her Mech. skill and Speck cant.
I prefer to be able to keep my starting team intact until the end, as many members as possible.

I do not like Vinny because of his low Wisdom, which means he has very little potential for long-term development. However, he seems to be the only decent field mechanic at the beginning, because he has an okay aim and moves relatively fast.

Beth has worked out fine as a field medic, and her Wisdom allows her to develop skills in other areas (although I have not had the opportunity to train her in other skills.) Overall, I just like her enthusiam. I have heard she had got canned, quite distastefully, in the sequel (i.e., JA2.) What happened?

Speck, because of his very high Wisdom, can be trained to become a decent medic as well. So he can alternate to be between a base mechanic and medic. I am thinking of training up his physical attribute likes Agility and Dexterity. How high would his Agility and Dexterity go?

Sparky seems to have too low of a Wisdom for my liking. However, her better Dexterity (than Speck's) and opportunities for improvement in Mechanics do make her a potentially better mechanic than Speck in the long run, only if Speck can't improve his Dexterity. If Speck can train up his Dexterity to as good as Sparky's, then Speck will always be the better mechanic than Sparky.

Right now, I am playing the "abandonware" version, with minimum speech. I plan to start over when the used CD (with full audio and speech) I bought online arrive.

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