Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2UB Vietnam SOG'69 » SOG'69 bugfix/enhancement patch 1 is ready
Re: SOG'69 bugfix/enhancement patch 1 is ready[message #76264] Tue, 28 January 2003 08:25 Go to previous messageGo to previous message
Bane is currently offline Bane

 
Messages:201
Registered:May 2000
Location: Vancouver, BC, Canada
I occasionally get dumped to the windows desktop. Typically it's in the middle of a firefight where the VC use either a molotov or a RPG round. I see the graphic and then poof....back to the desktop. Fortunately, reloading usually gets around this.

There was one time where the game FROZE while loading a sector. Reloading/rebooting did not help. I was able to resolve it by reloading a previous game, then reloading the save that was giving me trouble.

There is a small bug with ammo. Some of the RPKs have 100 rounds in the gun when you find them instead of 30. Also, ejected clips have 0 weight (unless you stack them).

Also, I brought Bullock back to An Loc Base but he doesn't seem to realize that he's home. Should I take him somewhere else? Like Tay Ninh?

Finally, I found Tex but could not recruit him. Now I can't find him anywhere. I recall from JA2:UB that you were supposed to give him a videotape that you could buy from Betty to encourage him to enlist, but she doesn't seem to have it. Is he supposed to be recruitable?

Overall, I like this mod very much. No disrespect to the creators of "Deidranna Lives", but I like SOG a lot better. The plot seems more *logical* and the story hangs together better. The choice we have to make between VC and US weapons is also a good element.

If I had one suggestion, I would say reduce the range of throwing knives. As it is, I get way too many kills at long range. Right now, it's better to use silenced pistols/SMGs at short range, but a knife is better at long range....

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