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Re: SOG 69 mod realistic?[message #76347] Thu, 26 December 2002 09:24 Go to previous messageGo to previous message
Sidetrack is currently offline Sidetrack

 
Messages:42
Registered:November 2002
Location: Chicagoland
Hey Dudes,
Having not gotten to An Loc yet (been having to restart every time a new patch comes out!) everything seems to be pretty cool - with one exception, and that is the VC rocket launchers.

If I've ever gotten the chance to interupt a VC with one, I don't know as they don't drop anything, but I doubt I have, and that seems like BullS--t. Granted, we are a SOG team and the government disavows knowledge of our existance - but Colonel Innis "has a lot of work for a SOG team" in the area. So, how come we get the refuse from his soldiers gear, and have to rob a church to get artillary support?
Also, SOG teams are not considered an asset in assualts or defense of a position. Yet, in order for our team to become proficient enough to accomplish our missions, we have to get into firefight after firefight to get up to Rainbow Six standards. Not that I'm complaining about the amount of combat - after all, that's what this game is about! But we should get just as much experience for finding ways to avoid terribly risky situations. Also, if I remember military history correctly, the US tends to - when on the offensive - often overwhelm the enemy. I have heard over and over that we never lost a single battle in Vietnam (but we were squished strategically, mostly because of the political BS). Also, in the initial descriptions of the MOD it spoke of the necessity for SOG members to requisition VC gear at times. Well, if we can't top our M1 carbines and M60's with the crap we find laying around after a battle... Well, where's the beef?
The description above has happened to me at earlier levels, with RPG's galore - especially J15 and the sector with the tank in the Iron Triangle (the furthest I've been after fumbling finding the VC map with the password to move on). The American soldiers, green or veteran, are horrible at staying alive. Granted, part of this has to do with the limitations on the AI, but it also has to do with the fact that they are terribly armed and seem to have a cap of about 7 AP's at healthy. An exageration, no doubt, but a true impression! :whoknows:
The descriptions above have me dreading moving beyond the Triangle.
You know, when it comes to games, though, it is necessary to maintain a balance between what is realistic and what is fun playing. It is always tough for a game designer to keep this "verisilimitude." :animread: n. appearance of truth; pobability; likelyhood. (COULD be real). The starlight scope debate is a prime example of that argument. Perhaps the situation that came up above was a situation of nonpredicted tactical error. When I first went after FB George and they hit it with an airstrike, I just figured I'd have to find another way to get the report - perhaps by finding a survivor or whatever. I tend to save after every mission, over the previous save, as not to create an ability to travel back in time to change the future. Had I known that you COULDN'T complete the quest without getting the file from FB George itself, I continued on for months thinking I could find it another way. My argument was that if a guy created a campaign, why would he make the storyline hinge on something (I didn't know) I couldn't prevent. So perhaps there is a way to avoid getting nailed as in the story above. (Geez, we shouldn't need or want to wear flak vests, groin protectors, etc. in the bush anyway! Talk about heat exhaustion and weight problems when on foot!) I guess I'll find out when I get there, but if nothing else, perhaps my argument and those sure to follow this one will be used by MOD and game developers as suggestions of what and not to do.

In Red Dawn the Wolverines used a stolen RPG to create havoc among the Pinko forces in Colorado. Along with sachel charges and other stuff. Granted it was a movie, but an RPG can really be used to cause a great deal of mischief among those better trained and armed. EVERY freedom fighting or revolutionary force that I've heard of post Vietnam loves 'em. Just as in Black Hawk Down, the Rangers were always on the look out for RPG's...

Happy Christmas all. Nothin' like debating the history of violence over egg nog and cranberry sauce!

Sidetrack

:digit: :rulez:

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