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Re: Vietnam SOG 69 Patch[message #76495] Sat, 16 November 2002 10:57 Go to previous messageGo to previous message
adamsun

 
Messages:175
Registered:January 2002
Location: MA, USA
I finished Vietnam mod last weekend, sort of.
Because I could not find a way to the POW camp
so I started a new game, faked a entry to A1 at I7
and put some decent equipment there,
then finished that OA with low experience mercs.
Today, I find out that there is a terrific read-me on this mod,
it is too late for me but I suggest that anyone who has problem
to find out how to move from one AO to another, read the read-me first.
It would be nice to combine this read-me with the mod itself.
I really do not mind the extra 420KB, it is too important to miss.

In this mod, there are many sectors in which cooperation between mercs and militias
is important. For example, in L12, FB Judy, the first time I played, I used mercs to
form a second front at south of the sector, it failed, at the end, only 5 militias
(besides Lt. Stone) survived.
When I saw that militias formed very tight group and be bombed by RPG-7, I felt very bad.
***Following may be spoiler ***
Then I found out the purpose of the four switches, and though I should use them.
For my second run, I let all mercs to run into the base and use the four switches ASAP.
Between the two lighted areas, there is a gap, I used one break-light to seal it.
With some luck, this time only four militias died. The major reason for this low casualty is that the lighted area keeps enemy far away and they can not use RPG-7.
After this sector, I pay more attention to use break-light to expose enemy and let militias to kill them.

Becoming X, Thanks for this great mod!!!

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