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Re: IronMan game...[message #92092] Fri, 05 March 2004 11:14 Go to previous messageGo to previous message
Headshot is currently offline Headshot

 
Messages:176
Registered:May 2002
Location: Los Angeles ( Hollywood )...

Day 5 12:33hrs : What is this stairwell? Asked Hick to herself. If we will be heading down to the subway, maybe this is another entrance that will provide us the advantage of surprise.
Gathering the team together, Hick outlines a plan. She thinks they should prepare now and find out if these stairs do go down to the subway and if not where they lead. Everyone is upset and a little ashamed that none of them had noticed these stairs before now. Tex seems a little apprehensive but listens to Hick lay out her ideas.

Day 5 12:37hrs : The team heads down the stairwell and into the passage below. " I no like small places pardner. I need the wide open range. " Can be heard rolling out of Tex's mouth as we enter a short corridore that seems to open into a mechanical room of some kind. Equipment can be seen in the distance, and the noise they produce is clearly audible to all. Tex seems really nervous. Fighting his fears he crouches down, and moves off ahead of the group, down the corridore. A few paces down the corridore, Tex spots an elite who appears to oblivious to his presence. Taking aim with both of his suppressed Agrams, he opens fire. Two silent and deadly AP rounds from each weapon enter the elites chest and he drops to the floor dead. No one seemed to hear or notice the elite's passing so we all move down the corridore into the room. Three doors lead off from this room and we choose the one going west to open first.
Rosebud opens the door with Tex and Rude Dog flanking him on both sides. Hick is right behind Rosebud and so all directions are covered in case someone is waiting in the space beyond. No one is seen and so we move into the crate lined hallway. Rosebud moves over to the closed crates and one after another he opens them. Inside one of the crates he finds three claymore's all set with detonators. Knowing how deadly these are and since they are not fitted with remote detonators ( nor do we yet have a remote trigger ) they stay right where they are found ( for the time being at least ). A long hallway lined with recesses as well as some dumpster like containers extends to the south. A door leads to the north from where we are as well as a couple of doors leading west off the hallway to our south. We decide to stay close to the containers and use the recess along the east side of the hallway as cover and see where the hallway leads before opening any more doors. Working our way to the recess quickly allows us to see that the hallway turns back to the east and that there is a door at the end facing us. The decision is made to take a look eastward and see how far and where the hallway continues. Opening any doors at this point only endangers us and allows more opportunity for the enemies to quickly gain access to us. With Tex in the lead we quitely move toward the end of the hallway. When Tex reaches the end of the last container he comes face to face with another elite kneeling right around the corner. With suprise on our side and everyone in such close quarters Rosebud figures ( now thats rich... Rosebud thinking... hehehehe ) he will take this guy out. Moving quickly around Tex in a flash of steel on skin the elite takes two quick blows to the head with Rosebud's crowbar. It's lights out for the elite, and Hick moves in disarming the fallen soldier, as Rude Dog takes up a defensive spot covering the hallway. Tex finishes off the elite with a pair of rounds from his suppressed Agrams, and notices everyone else looking at Hick, standing in the hallway with her mouth hanging open. In her hands is a KVSK anti-material sniper weapon system, its 12.5mm round capable of punching holes in any armor known to be worn by soldiers, not to mention light tanks. On the body of the dead elite, Hick finds a magazine of 5 more rounds for KVSK which she quickly puts away. She slings the heavy piece of equipment across her back and draws out her PPSH.
Seeing the hallway extend beyond visual range to the northeast and branching off to the south only a few paces away leads to a predicament. Not wanting to get into a stiuation where we could be surrounded it is decided to open the door in the south wall at the corner to see if it joins up with the other hallway and as a retreat point if needed. Rosebud moves over to the door and finding it unlocked steps inside the small room. No way out but the one door but it might make a good bait point if needed. The room has a few metal crates which Rosebud opens and finds a med-kit and a spring ( which will be useful ). Moving back into the hallway they decide to back track and check out the first door on the western side of the hallway located only a couple paces away. The door is locked, but Rosebud gets to work and carefully opens it up. The others watch the hallway and back him up in case of enemies. Rude Dog is the first to actually enter the room not wanting to let Tex have all the fun, but only sees a couple workers cowering in fear. He moves northward in the narrow room past some computer equipment and test bench of some kind. Making it to the second door leading into the room, he continues up to the furthest door to the north ( one we bypassed earlier ). Tex, Rosebud, and Hick follow closely behind being as quite as possible. Suddenly a soldier steps into site a few paces from Rude Dog and turns to face him but the Dog was quicker on the trigger and lets loose a burst from his suppressed M4 and leaves the soldier laying in a pool of blood. Moving past the body and back out into the hallway we first came down, we head over to the recessed door on the east side. Rosebud finds the door locked but quickly opens it and Tex moves into the room filled with conveyers and other equipment. Tex moves further out into the room and spots a soldier hiding in the corner beside a large cylindrical tank. He spins to face the soldier and fires putting 3 out of 4 rounds into his now limp body. Rude Dog moves up to supply cover if needed and Hick joins the rest now in the room. Hick hears something to the northeast and motions for silence. Rude Dog interupts a soldier in mid-stride as he rounds the end of the conveyer and opens a nice hole where the guys guts used to be. The kicking and crying soldier is put out of his pain and anguish by a round from Tex and we all move further into the room without incident. A few more metal crates are opened up and nothing found that is needed right this minute so is just left for later pick up.
As we approach the door on the eastern side of the room Hick hears some movement followed by some talking by what seems to be a pair of guards. After a moment or two one of them moves off to the north and Rosebud opens the door. Hick is staring right at the back of an elite standing about 10 paces away in a doorway across the hall. Thinking that Tex and Rude Dog will have to maneuver to get a good shot and knowing another soldier is not too far away, Hick levels her PPSH and rips the elite apart with a stream of six AP rounds ( 4 of 6 hit ). She then moves north behind Rud Dog and waits as Rosebud moves south over behind Tex who was also flanking the doorway. A scurry of footsteps is heard to the north and soon produces another soldier that enters Tex's view. Catching the soldier off guard Tex opens up with his Agrams and splatters the guys guts all over the walls and floor. Quite is now upon us and we search room by room to find something of interest and try to locate anyone left alive. After searching five or six rooms of desks, banks of computers, test benches, and other misc equipment we find a hallway of offices. All the doors are locked and one by one Rosebud opens them and they are searched as well. Upon entering the third such office Rude Dog is shot in the back ( 55 points of damage ) by a soldier hidden behind the now opened door. Blood is pouring out of his back like a flood gate to a dam has just been opened up. Holding back the pain and fighting to stay conscious ( he actually had 33 points of health left ) the Dog turns and the M4 barks. The result is that the last enemy has been found and eliminated but at the cost of Rude Dogs health. Hick move in and pulls out her first aid kit and patches him up the best she can. Rude Dog remembers seeing a bunch of Crepaton in some of the crates they have opened so does not hesitate to quickly use a hypo of Crepagen healing drug to help speed his recovery.
With everyone taken care of the rest of the underground area is searched. We find a guy named Brains who thinks we here to clean up some mess down in a lower level. When we get there all we find is a large empty cavern and a bunch of old bodies and skeletons. In a pair of crates we find 4 mustard gas grenades, four tear gas grenades, a gas mask and a bottle of some elixer which really smells bad. We toss the elixer in the furthest corner of the cavern so no one will have to smell it any longer and head back to the factory carrying as much as we can.

Day 5 13:22hrs : We drop all the stuff in the factory and leave Tex to watch over it while we collect what what left behind. After sorting it all out and redestributing our supplies we head back to the 4x4 routine until tomorrow when we will take out the scum in the subway.

So ends another small portion of the Ironman saga which will continue soon. And once again Thank You all for tuning in. :wave:

Headshot
If you shoot them in the head, they won't get back up, and armor won't help... much.

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